Q:are you working on other animations for this years annual saxxy awards, and are you going to do any Tutorials?
Not really, as I am moving into a new flat soon and it would probably mess up me trying to make something before deadline. I have a tiny something (an under 1 minute short) that I might try finishing but no promise. I will milk that Wrench in the Gears video one more time though, and submit it to this years competition as it was too late last year - so technically it’s not against the rules.
As for tutorials I can’t imagine me needing to explain anything that has not already been explained thousands times better that I ever would be able - just search the net and youtube.
Q:What program do you use to make your amazing models?
What program does one use to create models is totally up to ones preference. All of them are good, some are better in a specific areas while being worse in other. I in particular got used to 3ds max, so this is what I work in the most. But believe me, the program itself is often the last thing that determines the quality of the model :)
The untold ending of Wrench in the Gears…
Q:Would you port all of your mechs to gmod?
Well, over the past few days I was trying to do just that - but as the models weren’t really made with the intention of putting them into anything other then SFM (they have a bit high polycount and no defined physic properties like collision), and me being new to the process the end result is somewhat buggy. While I got the ragdoll to work (more or less) and you can pose the model, it crashes the game when shoot a few times from pistol.
I still might retry getting them to work properly in the future, but for now I want to focus on finishing a proper ending to that Wrench in the Gears video.
Trying one more time with submitting my little misc item for the engineer (with some improvements) to the tf2 workshop. Because I need the monah or I starve dammit!
And now for some really “classic” stuff from way before Source Filmmaker, when I was a bit too much into “bayformer” style of designs. Back then, I was only just starting to comprehend 3d modeling… or rather I did (to some extend) shortly after finishing those.
Cool looking for some (hell, I still like them), unintelligible mess for others, whatever you think of them I can only assure you that on the technical side of things they were nightmares beyond human understanding - but hey! You learn on your mistakes.
Q:So when do you start your job at Valve?.. Seriously though "A Wrench in the Gears" was incredible.
I don’t think Valve needs any more people to wipe their floors with a mop :) Thanks for liking my stuff, though!
I’ve made that Heavy mech available for download via the SFM workshop.